For middle school, high school, and university educators who want to deliver relevant, fun, and creative STEAM lessons that enable all students to thrive, Arduino Education’s open-source approach and cross-curriculum content are essential tools that develop and empower students as they progress through their STEAM education.
Our classroom programs include kits, bundles, and boards with project-based learning paths for individual and collaborative educational approaches. Teaching remotely? We have kits designed for remote, individual learning, making hands-on STEAM education accessible even when the classroom isn’t.
Either way, students explore and develop programming, electronic, and computational thinking skills in a hands-on, constructive way as they work through the lessons and explore the creative capabilities of each program. Arduino Education programs enable every student to innovate by making complex technology simple to use.
Educators are given the tools they need to feel at ease in delivering successful online and in class STEAM lessons with guided training, total support, and resources, ideas, and tips from the Arduino community.
This blend of technology with a range of STEAM subjects provides endless learning possibilities while enhancing essential 21st-century skills such as collaboration, critical thinking, creativity, and problem-solving.
Middle school: Introduce students to electronics, computational thinking, and physical experimentation with fun cross-curriculum STEAM lessons.
High school: Develop students’ knowledge of programming, automation, and mechanics with endless learning possibilities that take their STEAM skills to the next level.
University: Challenge engineering, mechatronics, and design students with demanding projects using state-of-the-art technology.
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Bransch
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Program för utbildningsadministration
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Företagsstorlek
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51–200 anställda
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Huvudkontor
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Malmö
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Specialistområden
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STEM, EduTech, Education Technology, STEAM, Learn Electronics, Teaching Tech, E-learning, Learn to code, Education, Robotics, Learn Robotics, Electronics for Kids, Classroom Solutions, EdTech, STEAM Education, Internet of Things, IoT och Engineering