With companies like Rockstar Games, a video game publisher and a subsidiary of Take-Two Interactive, Big Tech companies and startups have been developing and launching cloud gaming services. These services in the video game industry enable gamers to stream video games directly from servers. However, while the gaming industry begins to make moves in the cloud space, Take-Two Interactive is being left behind — especially with the long-awaited video game, GTA 6, which will finally be released next year. More: https://heyor.ca/sASeFg #BigTech #GTA6 #CloudGaming #GamingIndustry
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With companies like Rockstar Games, a video game publisher and a subsidiary of Take-Two Interactive, Big Tech companies and startups have been developing and launching cloud gaming services. These services in the video game industry enable gamers to stream video games directly from servers. However, while the gaming industry begins to make moves in the cloud space, Take-Two Interactive is being left behind — especially with the long-awaited video game, GTA 6, which will finally be released next year. More: https://heyor.ca/sASeFg #BigTech #GTA6 #CloudGaming #GamingIndustry
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Managing complex online game infrastructure shouldn't distract from making great games. 6/10 largest gaming studios trust EPAM's expertise in online game services to deliver exceptional experiences for their massive player bases. We create, build, and provide top-tier gaming experiences and solutions across multiple platforms. Basically, we handle their infrastructure while they focus on the fun. #gamedev #gamingindustry #gaming #onlineservices #cloudgaming #playerengagement #scalablearchitecture #EPAM https://lnkd.in/dY7hZ_-A
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🎮 Games as a Service: The Future of Gaming or a Double-Edged Sword? The GaaS model is revolutionizing gaming—replacing one-time purchases with continuous updates and engagement. But is this shift a win for players and developers alike, or does it come with hidden costs? In Will’s latest blog, he explores: ✨ How GaaS boosts financial stability and innovation for developers. ✨ The perks (and pitfalls) ✨ Why balancing monetization and player satisfaction is critical for gaming’s future. https://lnkd.in/eyXqz-Zt #gaming #insights #MakeYourMark #transforming #future
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Is the rise of Games as a Service (GaaS) redefining the gaming experience for better or worse, and what does it mean for the future of the industry? 🎮 Will Eddy shares his thoughts! 👇 #GaaS #Gaming
🎮 Games as a Service: The Future of Gaming or a Double-Edged Sword? The GaaS model is revolutionizing gaming—replacing one-time purchases with continuous updates and engagement. But is this shift a win for players and developers alike, or does it come with hidden costs? In Will’s latest blog, he explores: ✨ How GaaS boosts financial stability and innovation for developers. ✨ The perks (and pitfalls) ✨ Why balancing monetization and player satisfaction is critical for gaming’s future. https://lnkd.in/eyXqz-Zt #gaming #insights #MakeYourMark #transforming #future
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I play a lot of Games-as-a-Service (GaaS) games, so I’ve always been interested in why some games smash it and others don’t. Take Ubisoft’s XDefiant—a game with loads of promise that didn’t quite land—compared to Fortnite or Apex Legends, which have nailed keeping players hooked and coming back for more. At 2CV, we’ve been digging into what makes a GaaS title work and how the model is transforming the gaming industry.
🎮 Games as a Service: The Future of Gaming or a Double-Edged Sword? The GaaS model is revolutionizing gaming—replacing one-time purchases with continuous updates and engagement. But is this shift a win for players and developers alike, or does it come with hidden costs? In Will’s latest blog, he explores: ✨ How GaaS boosts financial stability and innovation for developers. ✨ The perks (and pitfalls) ✨ Why balancing monetization and player satisfaction is critical for gaming’s future. https://lnkd.in/eyXqz-Zt #gaming #insights #MakeYourMark #transforming #future
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Another Summer Game Fest, another incredible showcase of the very best in the industry. We're super excited about Firaxis Games' Civilization VII, along with Cairn from The Game Bakers — and Black Myth: Wukong finally got a release date! 🥳 Followed by the Xbox Showcase and so many more amazing announcements, there is no shortage of gaming news to cover right now. If you're a gaming publisher looking to make the most out of every click, reach out and let's discuss how Venatus can supercharge your ad revenue. 🚀 #SummerGameFest #Gaming #GamingIndustry #GamingAds #VideoGames #WeAreVenatus #Xbox #XboxShowcase #GeoffKeighley #Announcements #Publishers #AdTech #Programmatic
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As 2024 wraps up and we gear up for 2025, I can’t help but get excited thinking about the gaming landscape ahead. The anticipation is real for the new titles and innovations that are set to redefine how we play, connect, and experience digital worlds. 👾 Here’s a question for my fellow gaming enthusiasts and industry peers: What 2025 game releases are you most looking forward to? 👀 Gaming is about passion, creativity, and community. Let’s spark that conversation. 😊 #Gamingcommunity #2025releases #gaming #PCgaming #free2play
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gamescom 2024 was a record-breaking event, attracting over 335,000 visitors from more than 120 countries! 🚀 There were so many exciting announcements and innovations! Plus, licensing is becoming a bigger part of the #gaming scene 👀 In this article, we’ll dive into some of the latest news in gaming and explore the exciting licensing strategies showcased at Gamescom 2024. Let’s get started! 🚀🎮 https://shorturl.at/0jaiZ #licensingmagazine #gamescom #videogames
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🎮 Web3 Gaming Spotlight! 🚀 Join us on November 9 for a deep dive into Web3 gaming—from casual, TG games to immersive adventures! Co-Hosts: Mr Greenity and Tons of Dungeons (by Hexagon Studios). We will also have speakers from games like Mysteries Shadow, Duck Gang, and Operation Safe Place. Don’t miss this convo on the next wave of gaming! Link in the comments below. #web3 #gaming
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🔥 MAJOR GAMING MILESTONE: Harry Potter: Hogwarts Mystery The magic continues for Jam City's Hogwarts crew as the mobile game has just surpassed $500M in revenue globally, according to our Store Insights estimates! Released in 2018, it was the first mobile game to bring the Harry Potter IP to mobile, and was Jam City’s #1 grossing game, by downloads in the first half of ‘24, as well as their #1 midcore game, by revenue over the same period. And while the game accrues more than half its revenue from the US, it's easy to see the global appeal as Brazil and India are #1 and #2 by downloads. Want to read more insights on the journey to $500M? Repeat after us - “Expecto Patronum!” Okay, your wand must be broken, just click the link: https://bit.ly/46NXZOr #MobileGames #MobileInsights #HarryPotter #CompetitiveInsights #Gaming
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